AI Insights · Timothy · January 2022
Top 5 Business Games Apps Performance in Poland Q4 2021
Explore the performance trends of the top 5 business games on a unified platform in Poland during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 business games in Poland displayed varied performance trends across weekly downloads, revenue, and active users.
Idle Lumber Empire - Wood Game showed a significant increase in weekly revenue, starting at around $1.1K at the beginning of October and peaking at approximately $4.1K by the end of December. Weekly downloads spiked to 35.7K in early October but saw a gradual decline, ending the quarter at 17.1K. The game maintained a strong presence with weekly active users, peaking at 60.8K in mid-October before settling at around 28.8K in the last week of December.
Grand Hotel Mania: Management experienced relatively stable weekly revenue, fluctuating between $988 and $1.4K throughout the quarter. Weekly downloads were more volatile, starting at 2.5K in late September, dipping to a low of 494 in mid-October, and then recovering to 1.2K by the end of December. Weekly active users saw a downward trend from 30.2K to 18.1K in October, with a slight recovery to 25.2K by the end of December.
Pocket Tower-Tiny Metropolis had a steady weekly revenue stream, hovering around $1K to $1.3K throughout the quarter. Weekly downloads saw a notable spike to 2.9K in mid-October but generally fluctuated around 1K. Active users peaked at 11.2K in mid-October and ended the quarter at 8.8K.
Upland - Buy and Sell Property had a varied weekly revenue performance, starting at $467 and reaching a peak of $2.7K in mid-December before dropping to $751 by the end of the month. Weekly downloads remained relatively low, with a peak of 300 in late September and significant drops thereafter. Active users started at 898 and saw a gradual decline to 474 by the end of December.
Bid Wars 2 – Pawn Shop Tycoon maintained a steady weekly revenue, ranging from $287 to $644. Weekly downloads were fairly consistent, with peaks of 3.4K in early October and 5.9K at the end of December. The game saw a strong increase in weekly active users, starting at 11.8K and reaching 17.9K by the end of December.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.